Break the chain of conversation too much and you’ll have a disagreement - too many of those and the conversation ends, with the character remembering that in the future. The idea is to match cards up in a ongoing chain, mirroring the flow of a natural, happy chat. As you travel further, however, you’ll pick up fatigue cards that can’t be matched with any symbol.
You play cards in turn, and each card has a coloured shape on either side. That involves travelling and talking to various characters, playing cards in a quest to make a connection.
Your home town is at risk of losing relevance, so you’re tasked with collecting more goods to make it a more trade-friendly destination. Unlike Slay the Spire or other modern deckbuilders, Signs of the Sojourner is more story-driven. Signs of the Sojourner Image: SteamĪ clever deckbuilder where the goal isn’t necessarily to overpower your opponents with the best cards, but to play the right cards to work through various conversations. This post has been updated since its original publication, with new games added and old ones removed.